Showing posts with label Java. Show all posts
Showing posts with label Java. Show all posts

Sunday, July 19, 2009

Ruby on Rails Bible



















Timothy Fisher, "Ruby on Rails Bible"
Wiley | 2008 | ISBN: 0470258225 | 624 pages | PDF | 6,5 MB

Thanks to the explosive growth in popularity of the Rails framework, the equally popular Ruby programming language now has a great place to hang its hat. The powerful combination of the two provides the perfect toolset to create Web applications that feature concise code, clean syntax, and easy maintenance.This must-have book is your best guide on how to jump on the RoR bandwagon—from the basics of Ruby programming to advanced techniques for experienced Rails developers.










read more "Ruby on Rails Bible"

Ruby on Rails Bible



















Timothy Fisher, "Ruby on Rails Bible"
Wiley | 2008 | ISBN: 0470258225 | 624 pages | PDF | 6,5 MB

Thanks to the explosive growth in popularity of the Rails framework, the equally popular Ruby programming language now has a great place to hang its hat. The powerful combination of the two provides the perfect toolset to create Web applications that feature concise code, clean syntax, and easy maintenance.This must-have book is your best guide on how to jump on the RoR bandwagon—from the basics of Ruby programming to advanced techniques for experienced Rails developers.










read more "Ruby on Rails Bible"

Pro Apache Log4j, Second Edition





















Pro Apache Log4j, Second Edition
Publisher: Apress | Pages: 224 | 2005-06-22 | ISBN 1590594991 | PDF | 1.2 MB

In development scenarios where things can't be run in a debugger, or when you run the risk of masking the problem, logs are the greatest source of information about running a program. Pro Apache Log4j, Second Edition provides best practices guidelines and comprehensive coverage of the most recent release.

Step by step, the book explains core concepts, from basic to advanced. Code samples are in Java and include guidelines for different application-specific needs. You'll also learn how to extend the API to write custom components and best practices for using the feature-rich log4j API. This book concludes with enterprise Java applications using log4j with JSP and J2EE.



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Pro Apache Log4j, Second Edition





















Pro Apache Log4j, Second Edition
Publisher: Apress | Pages: 224 | 2005-06-22 | ISBN 1590594991 | PDF | 1.2 MB

In development scenarios where things can't be run in a debugger, or when you run the risk of masking the problem, logs are the greatest source of information about running a program. Pro Apache Log4j, Second Edition provides best practices guidelines and comprehensive coverage of the most recent release.

Step by step, the book explains core concepts, from basic to advanced. Code samples are in Java and include guidelines for different application-specific needs. You'll also learn how to extend the API to write custom components and best practices for using the feature-rich log4j API. This book concludes with enterprise Java applications using log4j with JSP and J2EE.



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Monday, June 8, 2009

OpenCms 7 Development: Extending and customizing OpenCms through its Java API


OpenCms 7 Development: Extending and customizing OpenCms through its Java API by Dan Liliedahl
Publisher: Packt Publishing (April 24, 2008) | 292 pages | ISBN: 1847191053 | PDF | 3.7 MB
-=reuploaded=-

OpenCms 7 Development by Dan Lilieadahl is a very well structured book intended for beginning developers but also for seasoned veterans of the OpenCms platform. For beginners it provides a basic overview of the platform as well as a step-by-step guide on how to start developing websites in OpenCms. The author even provides information on how to setup development enviroments for different purposes. For the experienced developers OpenCms 7 Development provides detailed information on extending the basic features and functionality of OpenCms 7 using it's Java API and is quite useful as a reference.







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OpenCms 7 Development: Extending and customizing OpenCms through its Java API


OpenCms 7 Development: Extending and customizing OpenCms through its Java API by Dan Liliedahl
Publisher: Packt Publishing (April 24, 2008) | 292 pages | ISBN: 1847191053 | PDF | 3.7 MB
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OpenCms 7 Development by Dan Lilieadahl is a very well structured book intended for beginning developers but also for seasoned veterans of the OpenCms platform. For beginners it provides a basic overview of the platform as well as a step-by-step guide on how to start developing websites in OpenCms. The author even provides information on how to setup development enviroments for different purposes. For the experienced developers OpenCms 7 Development provides detailed information on extending the basic features and functionality of OpenCms 7 using it's Java API and is quite useful as a reference.







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Swing Extreme Testing: The Extreme approach to complete Java application testing


Swing Extreme Testing: The Extreme approach to complete Java application testing by Lindsay Peters, Tim Lavers
Publisher: Packt Publishing (June 3, 2008) | 328 pages | ISBN: 1847194826 | PDF | 4.1 MB
-=reuploaded=-

Thorough testing is the basis of good software. Whether we use an agile development methodology such as Extreme Programming, or a more traditional approach, we must test our software at the unit level and application level. The tests must run automatically and cover all aspects of the software.

In this book, the authors draw on more than 20 years of experience to show how automated testing can be applied to a real commercial product.

This book will teach you how to automatically test user interfaces (Swing GUIs), the help system, internationalization, log files, spreadsheets, email, and web services, how to perform tests involving multiple JVMs, and a host of other things. These tests are applied at the module level (unit tests) and at the application level (function tests).

The authors have developed the test processes in the broader context of an Extreme Programming (XP) methodology. However, the testing techniques are certainly not specific to XP, and may be applied within any given development methodology.

What you will learn from this book?

* What needs testing in a Java software project--the extreme testing approach
* Managing test classes and test data
* Useful tools for robotically testing Java applications
* Managing and testing user interface components, and using UI wrappers in function testing
* Setting up Swing GUI components in a thread-safe manner
* Creating and testing a JavaHelp system for an application
* Testing highly multi-threaded system and communication with external systems
* Testing the logs produced by a software application
* Embedding GUI components in server-side classes
* Managing databases in a way that facilitates testing
* Specifying and writing tests at the system level, tests using multiple JVMs
* Basics of load testing
* Exploring GrandTestAuto, a tool for test automation, coverage checking, and distributed testing
* Dealing with intermittent test failures

Approach

This book is a practical guide based on the authors' daily experience developing and maintaining a cutting-edge Artificial Intelligence system. Every chapter comes up with real-life examples and the source code that comes with the book is full of useful (and well-tested) tools. The practical examples make this book suitable learning material for Swing developers.

Who this book is written for?

This book is for Swing developers who design and develop complex software for user interfaces that requires extensive testing. If you want to learn to test your Swing GUI components, this book is for you.


About the Author

Tim Lavers

Tim Lavers is a Senior Software Engineer at Pacific Knowledge Systems, which produces LabWizard--the gold standard for rules-based knowledge acquisition software. In developing and maintaining LabWizard for almost 10 years, Tim has worked with many Java technologies, including network programming, Swing, reflection, logging, JavaHelp, web services, RMI, WebStart, preferences, internationalization, concurrent programming, XML, and databases. He has worked with tools as well, such as Ant and CruiseControl. His job also includes a healthy mix of user training, technical support, and support to marketing. In his previous job, he wrote servlets and built an image processing library. Along with his professional programming, he writes and maintains the distributed testing tool, GrandTestAuto. He has published a JavaWorld article on RMI as well as a number of mathematical papers. Tim's hobbies include running and playing the piano.

Lindsay Peters


Lindsay Peters is the Chief Technical Officer for Pacific Knowledge Systems. He an experience of 25 years in software management, formal analysis, algorithm development, software design, and implementation for large commercial and defense systems. Ten years ago, Lindsay and his team were the early adopters of Java, coupled with more rigorous design processes such as Design by Contract. He then helped transition the development team to the Extreme Programming model. Out of this exciting and successful experience grew the "Extreme Testing" approach. In the early 80's, Lindsay managed a software team that was one of the first to incorporate the newly discovered simulated annealing algorithm into a commercial application. This team solved a previously intractable real-world problem, which was the optimum assignment of radio frequencies to collocated mobile radios. Apart from software development and artificial intelligence systems, Lindsay has an interest in mathematical convexity, and has helped to progress the "Happy Ending" problem. He is also involved in politics, and in the last Australian Federal election he stood as the Greens candidate for the seat of Bennelong.






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Swing Extreme Testing: The Extreme approach to complete Java application testing


Swing Extreme Testing: The Extreme approach to complete Java application testing by Lindsay Peters, Tim Lavers
Publisher: Packt Publishing (June 3, 2008) | 328 pages | ISBN: 1847194826 | PDF | 4.1 MB
-=reuploaded=-

Thorough testing is the basis of good software. Whether we use an agile development methodology such as Extreme Programming, or a more traditional approach, we must test our software at the unit level and application level. The tests must run automatically and cover all aspects of the software.

In this book, the authors draw on more than 20 years of experience to show how automated testing can be applied to a real commercial product.

This book will teach you how to automatically test user interfaces (Swing GUIs), the help system, internationalization, log files, spreadsheets, email, and web services, how to perform tests involving multiple JVMs, and a host of other things. These tests are applied at the module level (unit tests) and at the application level (function tests).

The authors have developed the test processes in the broader context of an Extreme Programming (XP) methodology. However, the testing techniques are certainly not specific to XP, and may be applied within any given development methodology.

What you will learn from this book?

* What needs testing in a Java software project--the extreme testing approach
* Managing test classes and test data
* Useful tools for robotically testing Java applications
* Managing and testing user interface components, and using UI wrappers in function testing
* Setting up Swing GUI components in a thread-safe manner
* Creating and testing a JavaHelp system for an application
* Testing highly multi-threaded system and communication with external systems
* Testing the logs produced by a software application
* Embedding GUI components in server-side classes
* Managing databases in a way that facilitates testing
* Specifying and writing tests at the system level, tests using multiple JVMs
* Basics of load testing
* Exploring GrandTestAuto, a tool for test automation, coverage checking, and distributed testing
* Dealing with intermittent test failures

Approach

This book is a practical guide based on the authors' daily experience developing and maintaining a cutting-edge Artificial Intelligence system. Every chapter comes up with real-life examples and the source code that comes with the book is full of useful (and well-tested) tools. The practical examples make this book suitable learning material for Swing developers.

Who this book is written for?

This book is for Swing developers who design and develop complex software for user interfaces that requires extensive testing. If you want to learn to test your Swing GUI components, this book is for you.


About the Author

Tim Lavers

Tim Lavers is a Senior Software Engineer at Pacific Knowledge Systems, which produces LabWizard--the gold standard for rules-based knowledge acquisition software. In developing and maintaining LabWizard for almost 10 years, Tim has worked with many Java technologies, including network programming, Swing, reflection, logging, JavaHelp, web services, RMI, WebStart, preferences, internationalization, concurrent programming, XML, and databases. He has worked with tools as well, such as Ant and CruiseControl. His job also includes a healthy mix of user training, technical support, and support to marketing. In his previous job, he wrote servlets and built an image processing library. Along with his professional programming, he writes and maintains the distributed testing tool, GrandTestAuto. He has published a JavaWorld article on RMI as well as a number of mathematical papers. Tim's hobbies include running and playing the piano.

Lindsay Peters


Lindsay Peters is the Chief Technical Officer for Pacific Knowledge Systems. He an experience of 25 years in software management, formal analysis, algorithm development, software design, and implementation for large commercial and defense systems. Ten years ago, Lindsay and his team were the early adopters of Java, coupled with more rigorous design processes such as Design by Contract. He then helped transition the development team to the Extreme Programming model. Out of this exciting and successful experience grew the "Extreme Testing" approach. In the early 80's, Lindsay managed a software team that was one of the first to incorporate the newly discovered simulated annealing algorithm into a commercial application. This team solved a previously intractable real-world problem, which was the optimum assignment of radio frequencies to collocated mobile radios. Apart from software development and artificial intelligence systems, Lindsay has an interest in mathematical convexity, and has helped to progress the "Happy Ending" problem. He is also involved in politics, and in the last Australian Federal election he stood as the Greens candidate for the seat of Bennelong.






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Getting Started with the Java 3D™ API (Creating Geometry)


Getting Started with the Java 3D™ API (Creating Geometry)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 50 pages | 1,4 mb

There are three major ways to create new geometric content. One way uses the geometric utility classes for box, cone, cylinder, and sphere. Another way is for the programmer to specify the vertex coordinates for points, line segments, and/or polygonal surfaces. A third way is to use a geometry loader. This chapter
demonstrates creating geometric content the first two ways.





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Getting Started with the Java 3D™ API (Creating Geometry)


Getting Started with the Java 3D™ API (Creating Geometry)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 50 pages | 1,4 mb

There are three major ways to create new geometric content. One way uses the geometric utility classes for box, cone, cylinder, and sphere. Another way is for the programmer to specify the vertex coordinates for points, line segments, and/or polygonal surfaces. A third way is to use a geometry loader. This chapter
demonstrates creating geometric content the first two ways.





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Getting Started with the Java 3D™ API (Easier Content Creation)


Getting Started with the Java 3D™ API (Easier Content Creation)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 34 pages | 1,3 mb

If you want to create a large or complex visual object, a great deal of code is required to just specify coordinates and normals. If you are concerned about performance, you spend more time, and code, to specify the geometry in as few triangle strips as possible. Geometry coding, fraught with details, can de a
big sink on your development time. Fortunately, there are ways to create visual objects that require less code, resulting in fewer mistakes, and quiet often taking much less time.




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Getting Started with the Java 3D™ API (Easier Content Creation)


Getting Started with the Java 3D™ API (Easier Content Creation)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 34 pages | 1,3 mb

If you want to create a large or complex visual object, a great deal of code is required to just specify coordinates and normals. If you are concerned about performance, you spend more time, and code, to specify the geometry in as few triangle strips as possible. Geometry coding, fraught with details, can de a
big sink on your development time. Fortunately, there are ways to create visual objects that require less code, resulting in fewer mistakes, and quiet often taking much less time.




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Getting Started with the Java 3D™ API (Interaction)


Getting Started with the Java 3D™ API (Interaction)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 58 pages | 1,4 mb

In Java 3D, both interaction and animations are specified through the use of the Behavior class. This book introduces the Behavior class and explains its use in interactive programs. The next books, Animation, continues with animation examples and explanations.








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Getting Started with the Java 3D™ API (Interaction)


Getting Started with the Java 3D™ API (Interaction)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 58 pages | 1,4 mb

In Java 3D, both interaction and animations are specified through the use of the Behavior class. This book introduces the Behavior class and explains its use in interactive programs. The next books, Animation, continues with animation examples and explanations.








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Getting Started with the Java 3D™ API (Animation)


Getting Started with the Java 3D™ API (Animation)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 43 pages | 1,4 mb

Certain visual objects change independent of user actions. For example, a clock in the virtual world should keep on ticking without user interaction. The clock is an example of animation. For the purposes of this tutorial, animation is defined as changes in the virtual universe that occur without direct user action1.
By contrast, changes in the virtual universe as a direct result of user actions are defined as interactions. Chapter 4 presents interaction classes and programs.





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Getting Started with the Java 3D™ API (Animation)


Getting Started with the Java 3D™ API (Animation)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 43 pages | 1,4 mb

Certain visual objects change independent of user actions. For example, a clock in the virtual world should keep on ticking without user interaction. The clock is an example of animation. For the purposes of this tutorial, animation is defined as changes in the virtual universe that occur without direct user action1.
By contrast, changes in the virtual universe as a direct result of user actions are defined as interactions. Chapter 4 presents interaction classes and programs.





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Getting Started with the Java 3D™ API (Lights)


Getting Started with the Java 3D™ API (Lights)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 40 pages | 1,6 mb

The shading of visual objects in Java 3D depends on many factors. This section provides a brief overview of the Java 3D Lighting Model, Color Model, and Shading Models. The Java 3D API Specification presents more detailed information on the Java 3D Lighting Model. Since much of the Java 3D lighting
and shading model is based on OpenGL, more information can also be found in OpenGL references.






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Getting Started with the Java 3D™ API (Lights)


Getting Started with the Java 3D™ API (Lights)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 40 pages | 1,6 mb

The shading of visual objects in Java 3D depends on many factors. This section provides a brief overview of the Java 3D Lighting Model, Color Model, and Shading Models. The Java 3D API Specification presents more detailed information on the Java 3D Lighting Model. Since much of the Java 3D lighting
and shading model is based on OpenGL, more information can also be found in OpenGL references.






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Getting Started with the Java 3D™ API (Textures)


Getting Started with the Java 3D™ API (Textures)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 41 pages | 1,7 mb

Carpet may be the extreme example in terms of the complexity and density of the surface geometry, but it is far from the only object for which we perceive texture. Bricks, concrete, wood, lawns, walls, and paper are just some of the objects for which flat (non-textured) polygons do not visually represent well.
But, just like with carpet, the cost of representing surface texture in geometric primitives for these objects would be quite high.





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Getting Started with the Java 3D™ API (Textures)


Getting Started with the Java 3D™ API (Textures)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 41 pages | 1,7 mb

Carpet may be the extreme example in terms of the complexity and density of the surface geometry, but it is far from the only object for which we perceive texture. Bricks, concrete, wood, lawns, walls, and paper are just some of the objects for which flat (non-textured) polygons do not visually represent well.
But, just like with carpet, the cost of representing surface texture in geometric primitives for these objects would be quite high.





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