
Getting Started with the Java 3D™ API (Animation)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 43 pages | 1,4 mb
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 43 pages | 1,4 mb
Certain visual objects change independent of user actions. For example, a clock in the virtual world should keep on ticking without user interaction. The clock is an example of animation. For the purposes of this tutorial, animation is defined as changes in the virtual universe that occur without direct user action1.
By contrast, changes in the virtual universe as a direct result of user actions are defined as interactions. Chapter 4 presents interaction classes and programs.
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